Atlanta Motion Graphics Festival 2009

Motion Graphics Festival 2009
New Motion + New Sound + New Code
Atlanta, GA :: July 11-12
http://www.MGFest.com

On July 11th and 12th the Atlanta Motion Graphics Festival showcases explosive artists and motion picture creators. Artists being showcased include: Shepard Fairey, Nine Inch Nails, David Byrne, Chuck D of Public Enemy, KRS-One, Addictive TV, Digital Kitchen, The Mill, Passion Pictures, Animal Logic, Post Panic, Dvein, David Lobser and more.

The ATL-MGFest will be hosting workshops and lectures about the shift in motion-picture audiences and explores the new technologies that motion designers will need on the video internet frontier. Motion design, sound design and interactivity, are all featured during July 11th and 12th. Evening screenings and live performances will be hosted at Atlanta’s Internationally-renowned portfolio school, Creative Circus.

This festival in the fast moving field of design technology has opened it’s Art & Entertainment events for only $7. Rather than charging the typical $500-$1500 conference fee, the Motion Graphics Festival encourages participants to stop complaining about the economy, and spend their money on something that will upgrade their tools, technique and aesthetics. Software, DVDs and music will be available at a discount rate throughout the festival week.

MGFest Sponsors include: Maxon, IdN, Livid Instruments, Lumen Eclipse, SXSW Interactive, Stash DVD Magazine, Create Digital Motion, All City Technology, Future Media Concepts, DigiEffects, VidVox, Sterling Ledet, Creative Circus, Boris FX, Resolume, Toolfarm, UnScene, GarageCUBE, Lift Motion Design, RE:Vision Effects, Ableton, Wondertouch & Clif Bar.

Silent Auction for over $18,000 in software, DVDs and training materials.

MGFest Schedule + Registration :: http://www.MGFest.com

Adobe Flash CS4 Free Seminar - Tips, Tricks, and New Features

Wanna learn some tips, tricks, and new features of Adobe Flash CS4? Come on out to a free seminar hosted by echoeleven - Adobe Authorized Training, Atlanta, GA. During this short seminar I will be presenting the new features of Adobe Flash CS4 including - object based animation, motion editor, XFL import, and authoring for Adobe AIR. Other seminar speakers include Scott Talsma/Adobe Flex tips and tricks, and Scott DeLoach/Adobe Captivate tips and tricks.

This free Adobe Flash seminar will be at the echoeleven 11th Anniversary open house on June 11th. Come on out and join the open house celebration and check out the echoeleven new offices in Buckhead. The party starts at 6:30 and will include complementary food and drinks, free givaways including a full version of the Adobe Creative Suite CS4, 2-day training class with echoeleven, free weekend getaway at the Hyatt Place Atlanta, free complementary passes to the Motion Graphics Festival in Atlanta, and more.

RSVP and get directions for this event!
June 11, 2009 - 6:30pm
3525 Piedmont Rd
Bldg Seven Suite 400
Atlanta, GA 30305

ColdFusion 9 and Flex 4 Pre-release Tour - Atlanta, GA

Continuing a long tradition of innovation, Adobe is pushing the boundaries of the Adobe Flash Platform with exciting new releases for Flash, Flex, and ColdFusion designers, developers, and administrators. Join us as Ben Forta, Adobe’s Director of Platform Evangelism, presents the future of ColdFusion, Flex, and more! On the ColdFusion side, Ben will talk about the upcoming releases of ColdFusion (currently known by the code name Centaur) and the highly anticipated first ColdFusion IDE from Adobe (currently known by the code name Bolt). You’ll learn about exciting new features and discover how Centaur and Bolt will accelerate your ColdFusion application development. On the Flex side, Ben will talk about the next release of Flex (currently known by the code name Gumbo). You’ll see product feature demos and learn how Gumbo breaks new ground for not only developers but also designers as it powers the design, development, and testing of rich Internet applications and content. And of course, Ben will explain and demonstrate the power of ColdFusion and the power of Adobe Flex working together!

If you have heard Ben present you already know how engaging and informative this presentation will be; if you haven’t ever had the pleasure of attending one of Ben’s presentations, trust us — you want to be there!

Who: Ben Forta
What: ColdFusion 9 and Flex 4 Pre-release Tour
When: Monday, June 8. 6:00 - 9:00PM
Where: EchoEleven - Adobe Software Training, Atlanta, GA

Adobe Flash Builder 4 Public Beta Release at Adobe Labs

Adobe® Flash® Builder™ 4 (formerly Flex Builder) public beta release is now available at Adobe Labs. The first thing that you may notice is that they are renaming Flex Builder to Flash Builder. This name change will create a clear distinction between the free open-source Flex framework and the commercial IDE.

Flash Builder 4 delivers a long list of new features, plus improvements to many existing features.There are three main themes to this release: developer productivity, designer-developer workflow, and data-centric application development. For an overview of the features included in this first public beta release, be sure to check out Tim Buntel’s What’s New in Flash Builder 4 article and watch the new feature videos. As always, the Flex 4 framework is included within Flash Builder, so be sure to check out Matt Chotin’s What’s New in the Flex 4 SDK article.

Top 10 Reasons to Upgrade to Flash CS4

Reason Number 1: Easy Integration Between Flash, Illustrator, and Photoshop

Adobe® Flash CS4 can import native Adobe® Illustrator files. Further more, Flash automatically recognizes frames, layers, and symbols. In the earlier days of Flash this was way more complicated and somtimes required rebuilding assets totally in Flash. For more complicated illustrations, you may prefer to create your artwork in Adobe Illustrator or Photoshop and then import them into Adobe® Flash. When importing Illustrator files, the Adobe® Flash CS4 properties window will allow you to 1) Convert Illustrator Layers to Flash Layers 2) Convert all Illustrator layers to a single Flash layer 3) Convert each individual illustrator layer to a Flash graphic symbol 4) Convert Illustrator layers to Flash keyframes.
The most common way to get your Illustrator work into Adobe® Flash is to use the File -> Import To Stage or Import to Library commands. However, as of Adobe® Flash CS3 and CS4, you can even copy and paste artwork between Illustrator and Flash. During the drag and drop or copy and paste process you should see the same window for choosing the properties of each object in the illustration. When working in Adobe® Illustrator, a symbol is very similar to a symbol in Flash. You can now set options specific to Flash such as name, symbol type, and registration point. In CS4 we can also import Illustrator files with multiple art boards. Here is a great tutorial on working with Adobe® Illlustrator artboards at adobe.com:
Learn Adobe® Flash CS4 Professional - Exporting Artboards to Flash

Reason Number 2: ActionScript 3.0

ActionScript 3.0 is a fundamental restructuring of the language which also uses an entirely different virtual machine. When ActionScript 3.0 was first released, the drastic number of new classes and features was somewhat intimidating. However, it does not take too long to discover that the advantages of moving on to ActionScript 3 outweigh the time and effort of the learning curve. Most of the early migration to verision 3.0 was due to the fact that it is the only version of the lauguage supported in Adobe® Flex. However, in the Adobe Training classroom we are seeing more and more Flash students interested in making the move.

Adobe® Flash CS4 now has full support for ActionScript 3.0 which contains a host of powerful new features that can greatly speed the development process including: improved performance from a class-based inheritance system, unified event handling system, E4X for XML processing, and direct access to the Flash runtime display list. Moving on to ActionScript 3.0 in Flash CS4 also gives you a uniform programming skill set for also working in Adobe® Flex.

ActionScript 3.0 is based on ECMAScript, the international standardized programming language for scripting. It is compliant with the ECMAScript Language Specification, Third Edition (ECMA-262). It also contains functionality based on ongoing work on ECMAScript Edition 4, occurring within the ECMA standards body.

Reason Number 3: New CS4 Interface and Workspace Presets

The most obvious difference in Flash CS3 and CS4 is the changes in the interface and work area. By default there are some new positions for some of the more utilized panes including the timeline and property inspector. When I first opened Flash CS4 this was awkward for me since I have been using the program for so many years with the panels in a very specific layout. However, the workspace presets includes a “Classic” preset that will enable you to quickly move the software back to the CS3 version panel workspace. Of course the panels can be collapsed and moved into a custom work area that can be saved for own personal preference.

Reason Number 4: The Motion Editor

The Motion Editor is a new panel in Adobe Flash CS4 that lets you view and edit animation in a graph-style format. With this new tool in Flash you can visually adjust the properties of your animations such as easing, position, and transparency. The motion editor is docked behind the timeline and before you can use or view the properties in the motion editor you will need to select a tweened object on the stage.

Reason Number 5: Easy Authoring for Adobe AIR

Everyone knows what a great tool Flash is for creating dynamic, engaging web content, and Adobe’s latest CS4 release just makes it even better. Among the great new features is the ability to take all the power of Flash for the Web and put in on the desktop using AIR. AIR capability is built right into the Flash CS4 IDE, which means you can start writing desktop applications right away. Now with Adobe® AIR™ runtime you can reach even more audiences across more devices — web, mobile, and now the desktop. http://www.adobe.com/products/air/

Reason Number 6: Inverse Kinematics with the Bones Tool

In Flash CS4 you can use Inverse kinematics  for animating an object or set of objects in relation to each other using an articulated structure of bones. Bones allow symbol instances and shape objects to move in complex and naturalistic ways with a minimum of design effort. For example, inverse kinematics lets you create character animation, such as arms, legs, and facial expressions much more easily. You can add bones to separate symbol instances or to the interior of a single shape. When one bone moves, the other connected bones move in relation to the bone that initiated the movement. When animating using inverse kinematics you need only specify the start and end positions of objects. Inverse kinematics lets you create natural motion much more easily.

Reason Number 7: The Adobe Kuler Panel

The Kuler™ panel is a new panel that enables access to groups of colors, or themes, created by an online community of designers. You can use it to browse thousands of themes on Kuler™, and then download some to edit or to include in your own projects. You can also use the Kuler panel to create and save themes, and then share them with the Kuler community by uploading them.

The Kuler panel is also available in Adobe Photoshop® CS4, Adobe Flash® Professional CS4, Adobe InDesign® CS4, Adobe Illustrator® CS4, and Adobe Fireworks® CS4.

Reason Number 8: New Decorative Drawing Tools

The Decorative drawing tools let you turn graphic shapes that you create into complex, geometric patterns. The Decorative drawing tools use algorithmic calculations—known as procedural drawing. These calculations are applied to a movie clip or graphic symbol in the library that you create. In this way, you can create a complex pattern using any graphic shape or object. Use the Spray Brush or Fill tool to apply the patterns that you create. You can create kaleidoscopic effects using single or multiple symbols with the Deco Symmetry tool.

Reason number 9: Easy to add XMP metadata to a document

In Flash CS4 you can now include Extensible Metadata Platform (XMP) data such as title, author, description, and copyright information. XMP is a metadata format that certain other Adobe applications can understand.

Embedding metadata improves the ability of web-based search engines to return meaningful search results for Flash content. The search metadata is based on the XMP (Extensible Metadata Platform) specifications and is stored in the FLA file in a W3C-compliant format.

A file’s metadata contains information about the contents, copyright status, origin, and history of the file.

Reason number 10: Flash Video F4V

You can now create video (FLV and F4V) files that are playable in the Flash Player and in the Adobe® Media Player using Adobe Flash CS4 Adobe Media Encoder. FLV files are encoded using the On2 VP6 or Sorenson Spark codecs. The F4V format is based on the format specified by ISO/IEC 14496-12: ISO base media file format. Starting with SWF files published for Flash Player 9 Update 3 (9,0,115,0), Flash Player has been able to play F4V files. Because Flash Player now supports playback of any H.264 encoded video you can leverage both your existing video assets that you’ve encoded as well as the entire spectrum of tools and infrastructure that support H.264.

Atlanta Adobe® Flex User Group Meeting

Join us at the Atlanta Adobe® Flex User Group meeting this Wednesday night at the echoEleven offices - Adobe Authorized Training in Atlanta, Georgia. Below is a summary of the topics and speakers, but you can find out more detail at the Atlanta Flex User Group Meetup site.

Alan Queen on Dynamic Audio with Adobe® Flex/Flash/Air

We’ll explore the new capabilities for audio in Flash player 10 and discuss how these new features can be leveraged to create everything from music synthesizers to full blown multi-track audio sequencers.
We’ll also take a deep dive into the code on how to draw audio waveforms, and how to play and mix multiple audio streams in real time.

Kenny Bunch on Building Media and Video Applications.

We will explore some of the potential entertainment based applications that can be built with the Flash player. The exploration will utilize samples from Playstation, Adult Swim, and others as a basis for discussion. In addition, we’ll take a look at how the Dreamsocket Media Framework provides a foundation for delivering these types of apps.

Another Adobe® AIR App Makes Life Easy

This past week I found myself in a position of indepentently working from my home office again. After years working with the same productivity software on a daily basis, I found myself scrambling to figure out what open source and free software tools are on the market these days. My first decision was to decide what I could use to keep track of my time and record every step of my daily work routine. Wether you are in sales, software development, or project management, every minute you spend working that goes unaccounted for is like dropping a penny on the ground and not picking it up. Tracking your time accurately is essential to staying ahead of your competition and benchmarking your success.

The problem I find with most of the time tracking software that I see is that they are way to complex. I just need something simple that can track my daily work by the hour. That’s it, … plain and simple. So, I stumbled upon this sweet little Adobe® AIR app that is simple but not really plain at all. In fact it is a super hot looking application that has just the right combo of feelgood and lookgood.

Klok - Personal Time Tracking Made Easy has all the capabilities you would look for in such an app including the ability to track your work by client and project as well as a seemingly unlimited level of sub-projects or tasks. Each project item is color coded and it’s a piece of cake to drag and drop items to the timesheet or to the built in timer to create your entries.

Kevin Lynch (Adobe® Systems) Flash Catalyst Demo

Kevin Lynch (Adobe® Systems) Flash Catalyst Demo
 

Adobe® Flex and Facebook - let the development begin!

Big News! Yesterday, Adobe® Systems and Facebook announced a joint effort to enable Web developers to create more compelling applications using the Adobe Flash Platform and Facebook Platform. Since, Adobe® Flash is available on more than 98% of Internet-connected PCs, people can immediately access the applications, content, and video that enable social interactions. Officially supported by Adobe® and Facebook, the new ActionScript 3.0 Client Library for Facebook Platform is a free and open source programming language library that is expected to be a complete resource supporting all Facebook application programming interfaces (APIs) including Facebook Connect. Check out the Developer Connection at Adobe.com for more information including a video with Adrian Ludwig (Adobe®) and Josh Elman (Facebook).

Suggest a Session or Lab for Adobe® MAX 2009!

Adobe® MAX 2009 will be hosted in southern California at the Los Angeles Convention Center and Nokia theater location. MAX is a conference unlike any other — an opportunity to connect with thousands of designers, developers, partners, executives, and Adobe staff for education, inspiration, and community.

You can also take part in the pre-planning of the MAX by proposing a session or lab for MAX 2009. The Adobe® MAX team will be reviewing session and lab proposals ongoing during the Call for Sessions and Labs. Call for Sessions and Labs will end April 15, 2009.

« Older Entries